Рубрики
Без рубрики

The End of Cyberspace

  • Sean White, a postdoctoral research scientist at Columbia University and visiting scientist at the Smithsonian Institution, gave an inspiring talk at ARE 2010 about how he and others are experimenting with augmented reality and the environment. Climate change and other environmental challenges are «slow moving problems,» as White put it, so rich data visualization tools are needed to help scientists make sense of it all.
  • » you think that economists are arrogant now, in the Sixties they were really riding high. They claimed we would never have another recession, and the reason was that we understand how the economy works, and «all we have to do is fine-tune it» as one economist told us. We were young and naive and we bought that notion. We should have anticipated that the revolution we were talking about would have hit the economy in a much deeper way. «
Рубрики
Без рубрики

The End of Cyberspace

  • «[W]hile «modern» management is one of humankind’s most important inventions, it is now a mature technology that must be reinvented for a new age…. Current management practices emphasize control, discipline and efficiency above all else — and that’s a problem. To thrive in the 21st century, organizations must be adaptable, innovative, inspiring and socially accountable. That will require a genuine revolution in management principles and practices.»
  • «Hasn’t the Guggenheim heard that the world has changed? At a time of waning American empire and feeble global capitalism, the New York museum is flying a solitary flag of expansion. Its franchises around the world, from Berlin to – coming soon – Abu Dhabi, have earned it an image as the Starbucks of museums. Now yet another is to be created, in a nature reserve in northern Spain, and you may well ask: has the Guggenheim stretched its collections and curatorial imagination too thin?… A Guggenheim in every country would mean the triumph of this museum’s intelligent view of modern art, and I would not be burying any flags.»
  • Alcohol-induced behavior has produced many unintended consequences, but pushing up the global price of oil and losing $10 million must rank among the most novel.
  • the economic crisis has exposed long-standing flaws not just in the modern approach to business education but in the very idea of business education.
Рубрики
Без рубрики

The End of Cyberspace

  • Sitting in a hard chair can literally turn someone into a hardass. Holding a heavy clipboard leads to weighty decisions. Rubbing rough surfaces makes us prickly. So found researchers studying the interaction between physical touch and social cognition. The experiments included would-be car buyers who, when seated in a cushy chair, were less likely to drive a stiff bargain…. “The way people understand the world is through physical experiences. The first sense they develop is touch,” said study co-author Josh Ackerman, a Massachusetts Institute of Technology psychologist. As they grow up, those physical experiences shape how people conceptualize abstract, social experience, he said. Other studies have shown that kids are better at math when using their hands while thinking. Actors recall lines more easily while moving. People tend towards generosity after holding a warm cup of coffee, and are more callous after holding a cold drink.»
  • Excellent ratatouille recipe from The Guardian.
Рубрики
Без рубрики

The End of Cyberspace

  • Fascinating article on auto racing and innovation. «Edison2 was founded by a 48-year-old German real estate developer named Oliver Kuttner. Ever since he was a kid, Kuttner dreamed of running his own car company, and when the major automakers slashed their racing budgets to save costs during the recession, laying off thousands of engineers and mechanics, he saw an opportunity. He hired half a dozen of the most talented castaways, including Ron Mathis, a Brit who had designed champion F1 cars for Audi, and Bobby Mouzayck, a journeyman mechanic on Corvette, Viper, and Audi race cars.»
  • «The Oxford Scenarios Programme will provide you with a tools and frameworks to declutter, identify and extract relevant information from your surrounding environment, and help you develop an ‘early warning system’ for your organisation.»
Рубрики
Без рубрики

The End of Cyberspace

  • He points out that Grindr is a response to online dating, which causes as many problems as it solves. «With missed connections and back and forth, and: ‘Oh actually, this week I’m in New York, and you’re in LA…’ Online dating is frustrating! It is a lot of work!» Grindr, on the other hand, is immediate. There is no messing about, no toing and froing, no building up your hopes via weeks of emails only to discover on your first physical date that you just don’t fancy whoever in the flesh. You see someone’s picture on Grindr, you meet immediately, you establish whether or not you’re attracted to each other: «Grindr reintroduces the aspect of chemistry. And – it’s real. It is not a Second Life. It is not a virtual world. It’s a tool. It enables real life, it doesn’t replace it.»
Рубрики
Без рубрики

The End of Cyberspace

The Onion reports on low sales of Sousaphone Hero:

Despite a catchy 1890s soundtrack and realistic-feeling game play, Sousaphone Hero, the third installment of Activision’s massively popular Guitar Hero video game franchise, sold a mere 52 copies in the United States in its opening week, the company reported Monday….

Sousaphone Hero offers two dozen public-domain marches, including 1893’s «The Liberty Bell,» 1896’s «Stars and Stripes Forever,» and 1897’s «Entry of the Gladiators.» The bulky sousaphone-shaped controller coils around the body, and players wear white spat-like foot coverings fitted with sensors that monitor synchronized marching steps. As with the fret buttons on Guitar Hero’s guitar peripheral, the sousaphone controller’s three valves are color-coded to match on-screen notes the player must hit.

What’s notable about this is that haptic game controllers are now familiar enough to be parodied. You can only get the joke if you’re familiar with the Wii or Guitar Hero, and therefore can more clearly imagine how much something like Sousaphone Hero would suck.

Technorati Tags: end of cyberspace, games